Quick answer: Treat it as top priority, fix it fast with a hotfix or roll back the release that introduced it, using captured context to diagnose quickly, and verify per version that it's resolved for everyone. A bug affecting all players is maximally high-impact.
A bug that affects everyone is the highest-impact situation possible, every player is hurt, so it warrants dropping everything to fix fast. Here is what to do when a bug affects everyone.
Treat It as Top Priority and Act Now
A bug affecting all players is maximally high-impact, every player is hurt, so treat it as the top priority and act immediately, dropping other work. The damage is at its maximum (everyone affected), so every minute counts, this is the clearest possible drop-everything situation.
Bugnet's impact ranking puts a bug affecting everyone at the very top, confirming it's your top priority. Seeing it affects essentially all players makes the priority unambiguous, this is the maximally high-impact case, warranting immediate action over everything else, the captured data confirming the scale.
Fix It Fast or Roll Back
Resolve it as fast as possible: if a recent release introduced it (likely for a sudden everyone-affecting bug), roll back to stop it immediately, or hotfix if you can fix it fast. Use the captured context to diagnose quickly, the stack trace pointing at the cause, so you resolve it with minimal delay.
Bugnet's captured context and per-version data let you diagnose fast and roll back or hotfix. The stack trace points at the cause for a quick fix, and the per-version data shows whether a release introduced it (making rollback the fast fix), so you can resolve an everyone-affecting bug as fast as possible, by the quickest route.
Verify It's Resolved for Everyone
Verify per version that the bug is resolved for all players, the crashes/occurrences stopping on the fixed build. For a bug this widespread, confirming in the field that everyone is now okay is essential, you need certainty it's actually fixed, not hope.
Bugnet tracks per version, so after fixing you can confirm the everyone-affecting bug stopped on the new build for all players. This verifies the fix worked at the scale it needed to, the bug gone in the field data across your player base, confirming everyone is now okay, essential certainty for a bug that was hitting all your players.
When a bug affects everyone, treat it as top priority and act immediately, fix it fast with a hotfix or roll back the release that introduced it, diagnose from captured context, and verify it's resolved for everyone. A bug affecting all players is maximally high-impact and warrants dropping everything.