Quick answer: Verify per version that it's actually resolved in the field and that your fix didn't introduce a regression, communicate the fix to affected players via a changelog, and keep monitoring to confirm it stays fixed.

Fixing a major bug feels like the finish line, but shipping the fix isn't the end, you need to confirm it worked, didn't break anything, and that players know. Here is what to do after you fix a major bug.

Verify the Fix Worked in the Field

Don't assume the fix worked, verify it: track per version whether the major bug's crashes or occurrences actually stopped on the build with your fix. A fix that builds and seemed right isn't confirmed until the field data shows the bug gone for real players.

Bugnet tracks the bug per version, so after shipping the fix you can confirm the major bug's occurrences stopped on the new build in the field. This verifies the fix actually worked for real players, the bug gone in the per-version data, rather than assuming, the confirmation that the major bug is genuinely resolved.

Watch for Regressions From Your Fix

Check your fix didn't break anything: watch per version for any new crash or issue appearing on the build with your fix, since a fix to a major bug, especially a significant change, can introduce a regression. Confirm the fix resolved the bug without causing a new problem.

Bugnet tracks crashes per version, so after your fix you can watch for any new crash it introduced. Confirming the major bug stopped and no new crash appeared on the fixed build verifies the fix was clean, catching a fix-introduced regression fast if one occurred, so a major fix doesn't quietly cause a new major problem.

Communicate the Fix and Keep Monitoring

Close the loop with players and monitoring: communicate the fix to affected players via a changelog (showing it's resolved), and keep monitoring to confirm the bug stays fixed across subsequent releases. A major bug fix is worth telling players about, and worth confirming holds over time.

Bugnet provides a changelog to communicate the fix and per-version tracking to confirm the bug stays fixed across releases. Showing affected players the major bug is resolved (changelog) and monitoring that it doesn't return (per version) completes the job, players know it's fixed, and you've confirmed it stays fixed, not just that it stopped on one build.

After you fix a major bug, verify per version that it's actually resolved in the field and that your fix didn't introduce a regression, communicate the fix to affected players via a changelog, and keep monitoring to confirm it stays fixed. Shipping the fix isn't the finish line, confirming it is.