Quick answer: Regressions come from the side effects of change: a fix or feature affecting code it shouldn't, changed dependencies or shared code, incomplete testing of what was affected, and assumptions that no longer hold. An inevitable risk of changing code.
A regression is when an update breaks something that previously worked, and they're one of the most common ways updates introduce problems. They come from the nature of changing code. Here's what causes regressions in game updates.
Why Changes Break Other Things
A regression happens because a change had effects beyond what was intended. Code is interconnected, so changing one thing can affect others.
- Side effects of a change, a fix or feature that unintentionally affects other code
- Shared code or dependencies, changing something used in many places, breaking some of them
- Removed or renamed things, code or data the update changed that something still relied on
- Incorrect assumptions, a change based on an assumption that doesn't hold everywhere
- Incomplete testing, not testing everything the change could have affected
- Interactions, a change interacting unexpectedly with another system or another recent change
In each case, the update altered something that something else depended on, breaking previously-working functionality, the definition of a regression.
Why Regressions Are Hard to Prevent Entirely
You can't test everything an update might affect, code's interconnectedness means a change can break something seemingly unrelated, which you wouldn't think to test. So some regressions are inevitable; the goal is catching them quickly, before or shortly after they reach players.
Bugnet tags crashes by version and tracks crash rates per build, so a regression shows up as a new issue or a crash-rate jump on the latest version. This per-version visibility is what catches regressions that slip through testing.
Catching and Preventing Regressions
Catching regressions means testing the high-risk paths (changed areas, critical flows) before release and monitoring per version after, so a regression that slips through surfaces fast. Per-version crash tracking flags a regression as new on the latest build, pointing at what changed.
Bugnet's per-version tracking catches regressions fast and ties them to the version that introduced them, so you can fix them while the context is fresh. So regressions come from the side effects of changing interconnected code, and catching them means focused testing plus per-version monitoring.
Regressions come from the side effects of change, a fix affecting other code, changed shared code or dependencies, incomplete testing. Some are inevitable, so catch them with focused testing plus per-version monitoring.