Quick answer: Optimize and batch requests, cache data, reduce chatty client-server communication, and scale capacity for the load, reducing server load prevents outages and keeps the game responsive under traffic.
High server load causes outages and slowdowns under traffic. Here are the best ways to reduce server load.
Optimize and Batch Requests
Reduce server load by optimizing and batching requests, combine multiple operations into fewer requests, and avoid unnecessary calls, so the server processes less. Fewer, more efficient requests mean lower load per player.
Bugnet captures the client-side errors that server overload causes, so you can see when the server is struggling under load and confirm that reducing requests eased the strain.
Cache Data to Avoid Repeated Work
Reduce server load by caching data, so the server does not repeat the same work for every request. Caching frequently-requested data reduces the per-request load and the database/backend strain.
Bugnet captures the errors and slowdowns that server strain produces on the client side, so you can see the effects of high load and confirm that caching reduced the server strain players were experiencing.
Scale Capacity for the Load
Reduce the impact of server load by scaling capacity for your expected and peak traffic (ideally autoscaling), so the server is not overwhelmed by a surge. Provisioning for the load prevents overload outages.
Bugnet captures the client-side errors players hit during overload-induced outages, so you can see the player-side impact of insufficient capacity and confirm that scaling reduced the outages.
Reduce server load by optimizing and batching requests, caching data, reducing chatty communication, and scaling capacity. Reducing server load prevents outages and keeps the game responsive under traffic.