Quick answer: Improve and stabilize the frame rate (the biggest factor), process input promptly without unnecessary buffering, and relieve main-thread congestion, frame rate is usually the dominant cause of input lag.

Input lag, the delay between a player's action and the response, makes a game feel sluggish. Here are the best ways to reduce input lag.

Improve and Stabilize the Frame Rate

Reduce input lag by improving and stabilizing the frame rate, the biggest factor, since input can only be processed and shown per frame, so a higher, steadier frame rate means less delay before input is reflected. This is often the most effective input-lag fix.

Bugnet captures performance data including frame rate from the field, so you can see whether a low or unstable frame rate is driving input lag on real devices, and verify per version that improving it reduced the lag.

Process Input Promptly

Reduce input lag by processing input promptly, handle it early in the frame, avoid unnecessary buffering or delay in the input pipeline, and apply input effects without extra frames of lag. Prompt processing shortens the input-to-response delay.

Bugnet's performance data helps you confirm whether the lag is frame-rate driven or pipeline-driven, so you know whether to focus on the frame rate or the input handling to reduce the delay.

Relieve Main-Thread Congestion

Reduce input lag by relieving main-thread congestion, ensure the main thread is not bogged down with work that delays input handling, by moving heavy work off it. A busy main thread delays input, so keeping it responsive reduces lag.

Bugnet captures the performance issues and hitches that main-thread congestion causes, so you can see when the main thread is overloaded (delaying input) and move work off it, then verify the responsiveness improved.

Reduce input lag by improving and stabilizing the frame rate (the biggest factor), processing input promptly, and relieving main-thread congestion.