Quick answer: Provision capacity for traffic, gate and test server deploys, monitor for outage signals with alerts, and build in graceful degradation, outages mostly come from overload, bad deploys, and dependency failures.

Server outages lock players out entirely. Here are the best ways to prevent server outages.

Provision Capacity for Traffic

Prevent outages by provisioning capacity for your expected and peak traffic (ideally autoscaling), since overload is a leading outage cause. A surge or launch that exceeds capacity takes the server down, so provisioning for the load prevents it.

Bugnet captures the client-side errors players hit during overload outages, so you can see the player-side impact of capacity issues and confirm that provisioning reduced the overload outages.

Gate and Test Server Deploys

Prevent outages by gating and testing server deploys, since bad deploys are a common outage cause, test server changes, deploy gradually, and be ready to roll back fast. Catching a bad deploy before or right after it ships prevents an outage.

Bugnet tracks per version and captures client-side errors, so if a server deploy causes an outage you can see it in the timing (errors spiking when the deploy shipped), pointing at the bad deploy to roll back.

Monitor for Outage Signals With Alerts

Prevent or shorten outages by monitoring for the signals (error spikes, connection failures) with alerts, so you are notified fast and can respond before an issue becomes a full outage or before it lingers. Fast detection limits outage damage.

Bugnet captures client-side errors and can alert on spikes, so an outage's signals (a surge of connection/server errors players hit) reach you within minutes, letting you detect and respond fast rather than learning from players.

Prevent server outages by provisioning capacity for traffic, gating and testing server deploys, monitoring for outage signals with alerts, and building in graceful degradation. Outages mostly come from overload, bad deploys, and dependency failures.