Quick answer: Free objects when done, remove references and event subscriptions, unload unused resources, and profile over a long session to confirm memory stabilizes, leaks come from memory allocated and never freed.

A memory leak makes usage grow until the game runs out and crashes. Here are the best ways to prevent memory leaks.

Free Objects and Remove References

Prevent leaks by freeing objects when you are done with them and removing references and event subscriptions that keep objects alive. A frequent leak source is references (especially event subscriptions) not removed, preventing cleanup, so releasing them lets memory be reclaimed.

Bugnet captures out-of-memory crashes with memory context and breadcrumbs, so you can confirm a leak (crashes clustering after extended play) and verify per version that freeing objects and references stopped the crashes.

Unload Unused Resources

Prevent leaks by unloading resources and assets you are no longer using (textures, audio, data) rather than holding them, since retained resources accumulate and grow memory over a session. Unloading what you do not need keeps the footprint stable.

Bugnet captures out-of-memory crashes, so you can see whether retained resources are growing memory until it runs out, and verify per version that unloading unused resources stopped the out-of-memory crashes.

Profile Over a Long Session

Confirm you have no leak by profiling memory over a long session, if memory keeps growing without stabilizing, you have a leak, if it settles at a footprint, you do not. A short test will not show a slow leak, so profile over time.

Bugnet captures out-of-memory crashes with memory context (and the late-session pattern of a leak), so you can confirm a leak from the crash pattern, complementing your long-session profiling that shows whether memory stabilizes.

Prevent memory leaks by freeing objects when done, removing references and event subscriptions, unloading unused resources, and profiling over a long session to confirm memory stabilizes.