Quick answer: Move heavy work off the main thread so it stays responsive, avoid deadlocks, fix non-terminating loops, and capture freezes with context to find what is blocking, a freeze is a blocking problem.
A freeze, where the game hangs unresponsively instead of crashing, is as frustrating as a crash. Here are the best ways to prevent game freezes.
Move Heavy Work Off the Main Thread
Prevent freezes by moving heavy work off the main thread, do loading, computation, I/O, and network calls asynchronously or on background threads, so the main thread stays responsive. A blocked main thread is the most common freeze cause.
Bugnet captures the freezes and ANRs from main-thread blocking (with context showing what the game was doing), so you can see when heavy work is blocking the main thread and move it off, then verify the freezes stopped.
Avoid Deadlocks
Prevent freezes by avoiding deadlocks, where two or more threads each wait on a resource the other holds, so neither proceeds and the game hangs. Careful locking order and synchronization prevent deadlocks.
Bugnet captures the freezes from deadlocks (with context showing the game stuck), so you can identify when threads are deadlocking and fix the locking, then verify the freeze stopped.
Fix Non-Terminating Loops
Prevent freezes by fixing non-terminating loops, code that loops without terminating locks up the thread and hangs the game. Ensure loops have correct termination conditions so they cannot run forever.
Bugnet captures the freezes from infinite loops (with context), so you can see when a loop is hanging the game and fix its termination, then verify the freeze stopped.
Prevent game freezes by moving heavy work off the main thread, avoiding deadlocks, fixing non-terminating loops, and capturing freezes with context to find what is blocking. A freeze is a blocking problem.