Quick answer: Establish clear authority (a source of truth clients reconcile to), enforce determinism where your architecture requires it, and ensure reliable, ordered delivery of critical state, desyncs come from clients' states diverging.
A desync, where players see different game states, breaks the shared experience. Here are the best ways to prevent desyncs.
Establish Clear Authority
Prevent desyncs by establishing clear authority, a server or host owns the authoritative state, and clients reconcile to it, so divergence is corrected rather than accumulating. The lack of clear authority is a common desync cause.
Bugnet captures the context around desyncs from real sessions, so you can confirm whether an authority problem is causing them and verify your fix (establishing authority) stops the desyncs in real play.
Enforce Determinism Where Required
Prevent desyncs by enforcing determinism where your architecture requires it (lockstep), synchronized randomness, deterministic math, and consistent ordering, so identical inputs produce identical results across clients. Non-determinism is a classic desync cause.
Bugnet captures the event sequences and conditions around desyncs from real sessions, so you can trace where clients diverge and confirm non-determinism, despite desyncs being hard to reproduce, then verify the fix.
Ensure Reliable, Ordered Delivery of Critical State
Prevent desyncs by ensuring critical state and events are delivered reliably and in order (with reconciliation), so clients do not diverge from missed or out-of-order messages. Use unreliable channels only for loss-tolerant data.
Bugnet captures the desyncs and errors that result from lost or out-of-order critical data, so you can confirm a delivery issue is the cause and verify your delivery fixes stopped the divergence in real sessions.
Prevent desyncs by establishing clear authority, enforcing determinism where required, and ensuring reliable, ordered delivery of critical state. Desyncs come from clients' states diverging.