Quick answer: Capture crashes from the field, track per version to catch regressions, rank by impact to know what matters, and set up alerts so spikes notify you fast, monitoring means seeing problems as they happen and being alerted to act.

A live game needs ongoing monitoring to catch and respond to issues fast. Here are the best ways to monitor a live game.

Capture Crashes From the Field

Monitor a live game by capturing crashes from real players automatically with full context, so you see what is crashing in real time. You cannot monitor what you cannot see, and most players never report, so automatic capture is the foundation.

Bugnet captures crashes from the field automatically with full context, so you have live visibility into what players are hitting, the basis for monitoring your live game's health.

Track Per Version and Rank by Impact

Monitor a live game by tracking crashes per version (to catch regressions and tie issues to releases) and ranking by impact (to know which issues affect the most players). This makes the monitoring actionable, showing what changed and what matters.

Bugnet tracks crashes per version and ranks by affected players, so you see your live game's stability tied to releases and prioritized by impact, the actionable view monitoring needs.

Set Up Alerts So Spikes Notify You Fast

Monitor a live game by setting up alerts on crash spikes and new crashes, so a problem notifies you within minutes rather than waiting for you to check. This makes monitoring active, you respond fast rather than finding out late.

Bugnet alerts on crash spikes and new issues, so a problem in your live game reaches you within minutes, letting you respond before it spreads, the fast detection that live-game monitoring needs.

Monitor a live game by capturing crashes from the field, tracking per version, ranking by impact, and setting up alerts so spikes notify you fast. Monitoring means seeing problems as they happen and being alerted to act.