Quick answer: Measure on real devices since your fast machine hides problems, find the actual bottleneck, optimize that, and verify on real devices, measure first, then optimize the real bottleneck, not guesses.

Performance problems are device-dependent and invisible on your fast machine. Here are the best ways to improve game performance.

Measure on Real Devices

Improve performance by first measuring on real devices (especially low-end ones), since your fast dev machine hides the problems players experience. Without measuring where the problem is real, you optimize blind.

Bugnet captures performance data with device context from the field, so you see how the game actually performs on your players' devices, revealing the real performance problems your fast machine hides.

Find the Actual Bottleneck

Improve performance by finding the actual bottleneck (CPU-bound, GPU-bound, memory, I/O) on the devices that struggle, via profiling, rather than guessing. Optimizing the wrong thing wastes effort while the real bottleneck remains.

Bugnet's captured performance data with device context shows where performance is bad and on which devices, directing your profiling and optimization to the real bottleneck rather than guesses.

Optimize the Bottleneck and Verify on Real Devices

Improve performance by optimizing the identified bottleneck (reducing the CPU/GPU/memory/I/O load causing it), then verifying the improvement on real devices, especially the ones that struggled. Confirm the fix where the problem was.

Bugnet tracks performance per version with device context, so after optimizing you can confirm performance improved on the affected devices, verifying the fix on the hardware that struggled, which your fast machine could not show.

Improve game performance by measuring on real devices (your fast machine hides problems), finding the actual bottleneck, optimizing that, and verifying on real devices. Measure first, then optimize the real bottleneck.