Quick answer: Measure frame rate on real devices since your fast machine hides low frame rates, reduce per-frame CPU and GPU work, optimize rendering, and verify on real devices, frame rate problems are device-dependent.

A low frame rate makes the game feel choppy and unresponsive, and it is invisible on your fast machine. Here are the best ways to improve frame rate.

Measure Frame Rate on Real Devices

Improve frame rate by measuring it on real devices (especially low-end ones), since your fast machine renders smoothly while players' devices struggle. You cannot improve a frame rate you are not measuring where it is bad.

Bugnet captures performance data including frame rate with device context from the field, so you see the real frame rate players experience across their devices, revealing the frame rate problems your fast machine hides.

Reduce Per-Frame CPU and GPU Work

Improve frame rate by reducing the per-frame work, optimize the CPU work (logic, updates) and GPU work (rendering) done each frame, since a low frame rate means frames take too long. Less work per frame means more frames per second.

Bugnet's captured performance data shows where the frame rate is bad and on which devices, helping you target the per-frame work to reduce, so your optimization addresses the actual load limiting the frame rate.

Optimize Rendering and Verify on Real Devices

Improve frame rate by optimizing rendering (reduce overdraw, cull, use LOD, simplify expensive effects) for GPU-bound cases, then verify the improvement on real devices, especially the ones that struggled. Confirm the frame rate improved where it was low.

Bugnet tracks performance per version with device context, so after optimizing you can confirm the frame rate improved on the affected devices, verifying the fix on the hardware that struggled.

Improve frame rate by measuring on real devices (your fast machine hides low frame rates), reducing per-frame CPU and GPU work, optimizing rendering, and verifying on real devices.