Quick answer: Capture crashes from real devices to see the fragmentation's effects, fix the high-impact device-specific issues, use scalable settings so the game adapts, and test a representative range, field capture makes invisible device-specific crashes visible.

Device fragmentation, thousands of device models with varying hardware, makes testing every device impossible. Here are the best ways to handle device fragmentation.

Capture Crashes From Real Devices

Handle fragmentation by capturing crashes from real players' devices, since you cannot own the thousands of models, so field capture reveals which of the many devices crash and why. This makes the device-specific issues you cannot test for visible.

Bugnet captures crashes from real devices with device, OS, and memory context, so the crashes across the fragmentation become visible, letting you see and fix what your few test devices miss.

Fix the High-Impact Device-Specific Issues

Handle fragmentation by fixing the high-impact device-specific issues first, ranked by affected players, so you fix the crashes hitting the most players (on popular devices or common conditions) rather than chasing every device. Impact ranking focuses your effort.

Bugnet ranks crashes by affected players, so the high-impact device-specific issues are at the top, letting you fix the crashes hitting the most players first, the efficient path through a fragmented device landscape.

Use Scalable Settings

Handle fragmentation by using scalable settings, so the game adapts to each device's capability (quality, memory use) rather than assuming one configuration. Scalable settings let the game fit the range of hardware instead of breaking on the weak end.

Bugnet captures performance and crashes with device context, so you can see how the game performs and crashes across devices and verify that scalable settings improved it on the affected (especially low-end) devices.

Handle device fragmentation by capturing crashes from real devices to see its effects, fixing the high-impact device-specific issues, using scalable settings, and testing a representative range. Field capture makes invisible device-specific crashes visible.