Quick answer: Check per-version data to find the build that caused it, identify the specific crash driving it, and roll back or hotfix while watching the crash rate recover, a spike almost always traces to a new crash on a recent build.

A crash rate spike means something changed, usually a new crash from a recent build. Here are the best ways to handle a crash spike.

Check Per-Version Data for What Changed

Handle a crash spike by checking per-version data, if the spike started on a specific build, that release introduced the crash driving it. Per-version comparison isolates the spike to a version, the cause.

Bugnet tracks crash rate per version, so when your crash rate spikes you can see which build it started on, isolating the cause to a release.

Identify the Specific Crash Driving It

Handle a crash spike by identifying the specific crash driving it, rank crashes by impact and find the new or surging signature that appeared on the spiking build. That gives you the exact thing to fix.

Bugnet ranks crashes by affected players and tracks per version, so the crash driving the spike (the new or surging signature) is identifiable, with its captured context to fix it.

Roll Back or Hotfix and Watch It Recover

Handle a crash spike by rolling back or hotfixing, roll back the release if the spike is severe and a fix will take time, or hotfix the specific crash if you can fix it fast, then watch the crash rate recover per version.

Bugnet tracks crash rate per version, so after you roll back or hotfix you can watch the crash rate recover on the new build, confirming the spike is resolved.

Handle a crash spike by checking per-version data to find the build that caused it, identifying the specific crash driving it, and rolling back or hotfixing while watching the crash rate recover. A spike almost always traces to a recent build.