Quick answer: Choose closed (focused) or open (broad coverage), capture what testers hit automatically (crashes and in-game reports), and group and prioritize the results so you fix the high-impact issues before launch.
A beta test puts your game on real players and hardware before launch, surfacing problems your own testing can't. Running one well is mostly about capturing what testers hit. Here are practical tips for running a beta test.
Choose Closed or Open
The first tip: choose the type for your stage. A closed beta (invite-only) gives focused, high-quality feedback and control on a rougher build, good for earlier testing. An open beta (public) gives broad real-world hardware coverage and scale, good for later testing on a more stable build.
Match the choice to your readiness: closed when your build is rough and you want deep feedback, open when it's stable and you want coverage. Many games run closed first, then open. Either way, the beta's value depends on what you capture from it.
Capture What Testers Hit Automatically
The biggest tip: capture automatically, don't rely on testers to report well, they won't. Automatic crash capture gets the bugs testers can't describe, and an effortless in-game report option gets the issues they notice but would forget to write up. This gets you real, actionable data.
Bugnet captures crashes and in-game reports from beta builds with device context, so the beta surfaces real issues regardless of how diligently testers report. Automatic capture turns a beta from a source of vague feedback into a source of actionable bugs.
Group, Prioritize, and Fix Before Launch
The final tip: turn the beta into a prioritized fix list. Group the captured reports and crashes so patterns across testers emerge, rank by impact, and fix the high-impact issues before launch. The crashes you fix in beta are the reviews you don't lose at launch.
Bugnet groups and ranks beta issues by impact, so you fix the most damaging ones first. So run a beta by choosing closed or open, capturing what testers hit automatically, and prioritizing and fixing before launch, making the beta the cheap launch insurance it should be.
Choose closed or open for your stage, capture what testers hit automatically (crashes and in-game reports), and group and prioritize the results to fix high-impact issues before launch. Beta value is in the data you capture and act on.