Quick answer: Target consistency over peak: measure frame-time variance (not average FPS), find and smooth the spikes causing uneven frames, address presentation and VSync timing, and consider capping to a steadily-sustainable rate.
Frame pacing is how evenly your frames are delivered, and good pacing makes a game feel smooth even at a modest frame rate. Players feel the dips, not the peaks. Here are practical tips for improving frame pacing.
Target Consistency, Not Peak Frame Rate
The core tip: target consistency over peak. Evenly-spaced frames matter more to perceived smoothness than a high average, a game averaging 60 FPS but spiking every second feels worse than a steady 40. So measure frame-time variance, not average FPS, which hides the unevenness.
Bugnet's performance snapshots capture frame-time data from real sessions, so you can see the variance and worst frames behind pacing problems. Measuring consistency is the foundation of improving frame pacing.
Smooth the Spikes Causing Uneven Frames
The tip: find and smooth the spikes that cause uneven frame times, asset loads, garbage-collection pauses, bursts, the same work behind frame drops, and address presentation and VSync timing. Smoothing these makes frames arrive at even intervals, which is what good pacing is.
Bugnet captures frame-time spikes and what caused them, so you can target the unevenness. Eliminating the spikes that disrupt the cadence is the core of better frame pacing.
Consider Capping for Steadiness
The final tip: consider capping to a frame rate the hardware can reliably sustain, so you never bounce between an unholdable high and a jarring low. A reliably-held cap can feel better than an uncapped rate that constantly fluctuates, because the steadiness is what players perceive as smooth.
Bugnet shows what frame rate each device can sustain, so you can choose a cap that holds. So improve frame pacing by targeting consistency, smoothing the spikes, and capping for steadiness, making frames arrive evenly, which is what makes a game feel reliably smooth.
Target consistency over peak: measure frame-time variance (not average FPS), smooth the spikes causing uneven frames, address presentation/VSync timing, and consider capping to a steadily-sustainable rate. Players feel evenness, not peaks.