Quick answer: Remove the friction with an in-game report option, capture crashes automatically so you get issues players can't describe, and acknowledge reports so players feel heard. Most players will help if reporting is easy and leads somewhere.

Most players who hit a bug just quit without telling you, not because they don't care, but because reporting is too much effort. Here are practical tips for getting players to report bugs.

Remove the Friction

The biggest tip: remove the friction with an in-game report option. If reporting means leaving the game, finding your email, and writing a description, almost no one does it. An in-game report players can use in the moment, without leaving the game, captures issues you'd otherwise never hear.

Bugnet's in-game reporting SDK lets players report with a tap, capturing context automatically. Lowering the effort from 'write an email later' to 'tap a button now' is the most effective thing you can do to increase reporting.

Capture What Players Can't Describe

The tip: capture crashes automatically, since players can't report what they can't describe. 'It crashed once' isn't a report; automatic crash capture gets these regardless of whether the player reports, recording the stack trace, device, and version, so you collect the most important issues anyway.

Bugnet captures crashes from the field automatically alongside player reports. This fills the gap that effort alone can't: even a willing player can't give you a usable crash report, but automatic capture can.

Acknowledge Reports So Players Keep Reporting

The final tip: acknowledge reports so players keep reporting. Players report more when they feel heard, a thank-you, and especially closing the loop by telling players when their bug is fixed, reinforces the behavior. Reports that vanish into a void discourage future reporting.

Bugnet's changelog and public pages let you show players that reported issues get fixed. So get players to report bugs by removing friction, capturing crashes automatically, and acknowledging reports, which turns one-time reporters into players who keep helping.

Remove the friction with in-game reporting, capture crashes automatically so you get what players can't describe, and acknowledge reports so players keep helping. Most will if it's easy and visibly leads somewhere.