Quick answer: To set up a bug tracker: choose a system that captures bugs into one place, get your bugs flowing in (crashes automatically plus reports), and organize them deduplicated and prioritized.
A bug tracker keeps your bugs organized instead of scattered and lost. These are the steps to set one up.
Step 1: Choose a System That Captures Bugs in One Place
Start by choosing a bug tracking system that captures your bugs into one place: it should collect crashes and reports, deduplicate them, and let you prioritize, so your bugs are organized rather than scattered across channels. For a game, a system that captures crashes automatically is especially valuable.
Bugnet is a bug tracker built for games: it captures crashes automatically into one place, groups duplicates by signature, ranks by impact, and tracks per version, so it covers what a game bug tracker needs, automatic crash capture plus organization, rather than being a generic tracker you fill in manually.
Step 2: Get Your Bugs Flowing In
Next, get your bugs flowing into the tracker: crashes captured automatically (the biggest source, since most players never report), plus player reports (via an in-game channel) and issues from testing. A bug tracker is only useful if your bugs actually arrive in it, so wire up the sources.
Bugnet handles the flow automatically: it captures crashes from all players into the tracker with full context, and provides an in-game reporting channel for player reports, so your bugs flow in automatically and from players, populating the tracker without manual entry, including the silent majority's crashes you would otherwise miss.
Step 3: Organize Them Deduplicated and Prioritized
Finally, organize the bugs so they are deduplicated (the same issue is one item, not many) and prioritized (by impact, so the worst surface): this turns the flow of bugs into an organized, prioritized list you can actually work, rather than an overwhelming pile. Deduplication and prioritization are what make a tracker usable.
Bugnet does this automatically: it groups duplicate crashes by signature (deduplication) and ranks them by affected players (prioritization), so your bugs arrive in the tracker already organized into distinct, impact-ranked issues, giving you a usable, prioritized list rather than a flood, which is what makes a bug tracker actually useful.
To set up a bug tracker: choose a system that captures bugs into one place, get your bugs flowing in (crashes automatically plus reports), and organize them deduplicated and prioritized, turning scattered bugs into an organized, prioritized list.