Quick answer: To run a playtest: set up a representative player and realistic scenario, watch without helping, and capture both what you observe and what breaks technically.
A playtest shows you your game through fresh eyes. These are the steps to run one that teaches you something.
Step 1: Set Up a Representative Player and Scenario
Start by setting up the right test: a player representative of your target audience (not someone who knows your game), and a realistic scenario (let them play as a real player would, from a natural starting point). The closer to real conditions, the more valid what you learn, so set up an authentic test.
Bugnet runs in your playtest build, so beyond what you observe, any crashes the playtester hits are captured automatically with full context, meaning a playtest yields both the qualitative observations and the technical crash data, on whatever hardware the playtester uses.
Step 2: Watch Without Helping
Next, watch without helping: observe where the player gets confused, stuck, frustrated, or surprised, and resist the urge to explain or guide, because their unaided struggle is exactly the data you need. If they are confused, that is a finding about your game, not a problem to talk them past.
Bugnet complements your observation by catching what you might miss: if the player hits a crash or technical issue during the playtest, Bugnet captures it with context, so even the technical problems that interrupt the playtest are recorded for you to fix, alongside the design observations you are making.
Step 3: Capture Observations and Technical Issues
Finally, capture what you learned, both the observations (where players struggled, what confused them, what worked) and the technical issues (crashes, bugs). Record them so you can act on them, and look for patterns across multiple playtests rather than over-reacting to one player. Acting on the findings is the point.
Bugnet handles the technical-capture half automatically: the crashes and issues from your playtests are recorded with full context and grouped by signature, so the technical problems are captured systematically while you focus on observing and noting the design and usability findings, covering both sides of what a playtest reveals.
To run a playtest: set up a representative player and realistic scenario, watch without helping (their unaided struggle is the data), and capture both your observations and the technical issues, which Bugnet records automatically.