Quick answer: To roll back an update: confirm the new update is the problem, identify the last known-good build, revert to it, then fix the issue properly before re-releasing.

Rolling back an update is your emergency brake when a release goes wrong. These are the steps.

Step 1: Confirm the Update Is the Problem

Start by confirming the new update is actually the cause: check whether the crashes or issues began with this release, so you do not roll back to a build with its own problems or roll back unnecessarily. Confirming the update is the culprit ensures rollback is the right move.

Bugnet confirms this with per-version tracking: it shows whether the crash spike started in the new version, so you can verify the update is the cause before rolling back, basing the decision on data rather than assumption.

Step 2: Identify the Last Known-Good Build

Next, identify the last known-good build to roll back to: a previous version verified stable, not just the previous release (which might also have had issues). You want to revert to a build the data confirms was good, so players land on a genuinely working version.

Bugnet helps you pick it: by tracking stability per version, it shows which prior versions were actually stable (low crash rate, no critical issues), so you can identify a genuinely known-good build to roll back to rather than guessing which past version was safe.

Step 3: Revert, Then Fix Forward

Finally, revert players to the known-good build to stop the damage, then fix the issue properly and re-release. Rollback is a stopgap, not the fix: it buys you time to fix the problem calmly rather than under pressure, so follow it with a proper forward fix.

Bugnet supports the fix-forward half: after you roll back, the crash context (stack trace, device, breadcrumbs) helps you fix the real issue, and per-version tracking confirms your forward fix works before you re-release, so the rollback-and-fix-forward cycle is driven by data end to end.

To roll back an update: confirm the new update is the problem, identify the last known-good build from per-version data, revert to it to stop the damage, then fix the issue properly before re-releasing.