Quick answer: To reduce load times: measure where loading time actually goes, optimize the biggest contributors (asset sizes, loading strategy, disk access), and verify on real target hardware.
Long load times frustrate players before they even start. These are the steps to reduce them.
Step 1: Measure Where Load Time Goes
Start by measuring where your load time actually goes: profile the loading process to see what consumes the time, asset loading, decompression, initialization, disk access. The real bottleneck is often not what you assume, so measuring tells you what to optimize rather than guessing.
Bugnet adds real-world context: it captures performance data tagged with device, so you see how load times actually vary across real hardware (especially slow on low-end devices and slower storage), complementing your profiling with data on where loading actually hurts real players.
Step 2: Optimize the Biggest Contributors
Next, optimize the biggest contributors to load time: reduce asset sizes (compression, appropriate resolutions), improve your loading strategy (load less upfront, stream or load on demand, parallelize), and minimize expensive initialization and disk access. Focus on the largest contributors for the biggest reduction.
Bugnet helps you target the optimization by hardware: it shows which devices have the worst load times, so you can prioritize optimizing for the hardware (often low-end devices and slow storage) where loading actually hurts your players most, rather than only optimizing for your fast machine.
Step 3: Verify on Real Target Hardware
Finally, verify the improvement on real target hardware, especially low-end devices and slower storage, not just your fast development machine: load times vary enormously across hardware, and an improvement on your fast machine may not reflect the experience on the hardware where loading is actually slow.
Bugnet verifies on real hardware: it captures load-time and performance data tagged with device per version, so you can confirm your load-time optimization actually helped on the real devices that were loading slowly, verifying the improvement where it matters rather than only on your development machine.
To reduce load times: measure where load time actually goes, optimize the biggest contributors (asset sizes, loading strategy, disk access), and verify on real target hardware, the real bottleneck is often not what you assume.