Quick answer: To reduce battery drain: identify what consumes power (uncapped frame rate, inefficient work, excessive wake-ups), cap the frame rate and reduce unnecessary work, and verify on real devices.
Battery drain and heat hurt the mobile experience. These are the steps to reduce them.
Step 1: Identify What Consumes Power
Start by identifying what is draining the battery: common culprits are an uncapped frame rate (rendering more frames than needed), inefficient or excessive per-frame work (CPU/GPU usage), unnecessary background activity, and frequent wake-ups or network use. Profiling power and performance shows where the drain comes from.
Bugnet helps on the performance side: it captures performance data tagged with device, so you see where your game does excessive work or runs hot on real devices, pointing to the performance issues that drive battery drain, since high CPU/GPU usage is a primary cause.
Step 2: Cap Frame Rate and Reduce Unnecessary Work
Next, reduce power consumption: cap the frame rate (rendering fewer frames when the player does not need more directly cuts power and heat), reduce unnecessary per-frame work and CPU/GPU usage, minimize background activity, and avoid needless wake-ups and network calls. Cutting unnecessary work cuts the drain.
Bugnet helps you target the reductions: by showing which performance issues affect the most players and on what devices, it helps you prioritize reducing the work that drives battery drain where it most affects your mobile players, focusing your optimization on the real power hogs.
Step 3: Verify Battery Use Improves on Real Devices
Finally, verify battery use (and heat) improve on real devices: battery and thermal behavior depend on the actual hardware, so confirm the improvement on real mobile devices, not just by theory. Verifying ensures your optimizations actually reduced the drain players experience.
Bugnet verifies the performance side on real hardware: it captures performance per version tagged with device, so you can confirm your game's CPU/GPU work (the driver of battery drain and heat) decreased on the real devices that were affected, verifying the optimization where it matters for battery life.
To reduce battery drain: identify what consumes power (uncapped frame rate, inefficient work, wake-ups), cap the frame rate and cut unnecessary work, and verify on real devices, battery drain and heat hurt the mobile experience.