Quick answer: To investigate a crash: scope it (how often, how many players, on what), understand it (stack trace and breadcrumbs), and decide what to do based on impact.
Investigating a crash means understanding its scope and cause before deciding how to act. These are the steps.
Step 1: Scope the Crash
Start by scoping the crash: how often does it happen, how many players does it affect, and on what devices, OS versions, and game versions? Scoping tells you the size and shape of the problem, whether it is a widespread issue or a rare edge case, which determines how urgently to treat it.
Bugnet scopes crashes automatically: it groups occurrences by signature and shows how many players each affects, across which devices and versions, so you immediately see the scope of a crash, widespread or rare, recent or longstanding, rather than judging from a single report.
Step 2: Understand the Crash
Next, understand the crash itself: read the stack trace to see where and how it failed, examine the device and version conditions, and use the breadcrumbs to see what led to it. The goal is to understand why it happens well enough to fix it, or at least to know what kind of issue it is.
Bugnet provides the understanding: each crash comes with the stack trace, device, OS, version, and breadcrumbs, and grouping shows the common conditions across occurrences, so you can understand the crash from real evidence, what fails, where, under what conditions, after what sequence.
Step 3: Decide What to Do
Finally, decide what to do based on the investigation: fix it now (if it is high-impact or severe), monitor it (if it is rare or low-impact, to see if it grows), or defer it (if it is minor). The investigation, scope plus understanding, gives you the basis to make this call deliberately rather than reactively.
Bugnet supports the decision with impact ranking and per-version tracking: you see how the crash ranks against your others (so you prioritize by real impact) and whether it is growing per version (so you catch a rare crash becoming common), making the fix/monitor/defer decision data-driven.
To investigate a crash: scope it (how often, how many players, on what), understand it (stack trace and breadcrumbs), and decide to fix, monitor, or defer based on real impact.