Quick answer: To handle corrupt saves: detect corruption on load (validate the save), recover gracefully (fall back to a backup), and prevent corruption at the source with atomic writes.
Handling corrupt saves well limits the damage when a save goes bad. These are the steps.
Step 1: Detect Corruption on Load
Start by detecting corruption when loading a save: validate the save data (check integrity, format, expected values) before using it, so you catch a corrupt save rather than crashing on it or loading garbage. Detection is the first step, you cannot handle corruption gracefully if you do not notice it.
Bugnet helps you find where corruption occurs: it captures the crashes that happen when loading corrupt saves, so you see that save corruption is happening and under what conditions, telling you that you need corruption detection and where saves are going bad.
Step 2: Recover Gracefully
Next, recover gracefully when corruption is detected: fall back to a backup save if you keep one, restore to a known-good state, or handle the corrupt save without crashing (so the player loses as little as possible rather than the game crashing or all progress vanishing). Graceful recovery limits the damage of a corrupt save.
Bugnet helps you confirm recovery works: by capturing crashes on save load, it shows whether corrupt saves are still crashing your game (meaning recovery is not handling them) or whether your graceful handling is working, so you can verify that corruption now leads to recovery rather than a crash.
Step 3: Prevent Corruption at the Source
Finally, prevent corruption at the source with atomic writes (so an interrupted save never corrupts the real file) and careful version handling: the best handling of corrupt saves is preventing most corruption in the first place. Prevention plus graceful handling of the rest minimizes how often and how badly players are affected.
Bugnet verifies prevention works: after you add atomic writes and corruption handling, it tracks per version whether save corruption crashes decrease, so you confirm you are preventing most corruption and gracefully handling the rest, reducing the progress loss save corruption causes for real players.
To handle corrupt saves: detect corruption on load, recover gracefully (fall back to a backup), and prevent corruption at the source with atomic writes, handling corrupt saves well means a corrupt save costs the player as little as possible.