Quick answer: To handle a bad build: confirm it is bad (crashes tied to the release), stop the damage (roll back or fast fix), and fix the underlying problem before re-releasing.

A bad build is hurting players right now, so speed matters. These are the steps to handle one.

Step 1: Confirm the Build Is Bad

Start by confirming the build is actually bad and that it is the cause: check whether crashes are spiking and whether they started with this release. Confirming the build is the culprit (rather than an unrelated issue) ensures you take the right action and do not roll back unnecessarily.

Bugnet confirms it with per-version tracking: it shows whether the crash spike started in this build, so you can verify the bad build is the cause before acting, basing your response on data rather than assumption.

Step 2: Stop the Damage

Next, stop the damage fast: roll back to a known-good build if a fix will take time, or ship a fast fix if you can do so quickly. The priority is to stop players from hitting the bad build, since it hurts players every minute it is live, so take the fastest safe action to halt the bleeding.

Bugnet helps you choose and execute: its per-version data identifies a known-good build to roll back to, and the crash context helps you make a fast fix if that is the better path, so you can stop the damage by the fastest safe route, informed by what the data shows.

Step 3: Fix the Underlying Problem and Re-Release

Finally, fix the underlying problem that made the build bad, and verify the fix before re-releasing. Stopping the damage (via rollback or a quick fix) is the immediate action; fixing the root cause properly and confirming it before re-releasing prevents a repeat, closing out the bad build correctly.

Bugnet supports the fix and re-release: the crash context helps you fix the underlying problem, and per-version tracking confirms the fix works (the crash stops) before you re-release, so you re-release with confidence the build is now good rather than risking a second bad build.

To handle a bad build: confirm it is the cause (crashes tied to the release), stop the damage fast (roll back to a known-good build or ship a quick fix), and fix the underlying problem before re-releasing, speed matters since it hurts players every minute.