Quick answer: To fix save corruption: capture the crashes and errors around saving and loading, identify what corrupts the save, make saving robust (atomic writes, validation, backups), and verify it stops.
Save corruption destroys player progress, making it one of the worst bugs. These are the steps to fix it.
Step 1: Capture What Happens Around Save/Load
Start by capturing the crashes and errors that occur around saving and loading: a crash during a save can corrupt it, and a crash on load reveals a corrupt save. Capturing these with context (when in the save/load process, on what device, after what sequence) tells you where and how corruption happens.
Bugnet captures these: it records crashes and errors with the stack trace, device, version, and breadcrumbs, so a crash during a save or a crash loading a corrupted save is captured with the context of what was happening, revealing the corruption's circumstances rather than just 'a player lost their save'.
Step 2: Identify What Corrupts the Save
Next, identify the cause of corruption: common ones are interrupted writes (a crash or power loss mid-save leaving a partial file), version mismatches (a new version reading an old save format wrong), and bad data written. The context around the crashes points to which is happening in your game.
Bugnet helps pinpoint it: the breadcrumbs and timing show whether corruption follows a crash during saving (interrupted write), a version change (format mismatch), or specific data conditions, so you can identify the specific corruption cause from the real occurrences rather than guessing among the possibilities.
Step 3: Make Saving Robust and Verify
Finally, make saving robust against the cause, atomic writes (write to a temp file, then swap, so an interrupted write never corrupts the real save), validation (detect and handle bad data on load), backups (keep a previous good save to fall back to), and careful version handling, then verify corruption stops.
Bugnet verifies the fix per version: after you make saving robust, it shows whether the save-related crashes and load failures stop occurring in the new version, so you confirm corruption is actually prevented for real players, critical for a bug that destroys progress and that you cannot afford to leave half-fixed.
To fix save corruption: capture the crashes and errors around save/load, identify what corrupts the save, make saving robust with atomic writes, validation, and backups, and verify it stops, it destroys progress, so fix it fully.