Quick answer: To fix out-of-memory crashes: identify which devices and conditions hit the limit, determine if it is a leak or high usage, reduce memory or fix the leak, and verify the crashes stop.

Out-of-memory crashes happen when your game exceeds a device's memory. These are the steps to fix them.

Step 1: Identify the Affected Devices and Conditions

Start by identifying which devices hit the out-of-memory crash and under what conditions: memory crashes are device-dependent (lower-memory devices hit them first) and condition-dependent (after long play, or doing memory-heavy things). Knowing the affected devices and conditions tells you the shape of the problem.

Bugnet captures exactly this: it tags out-of-memory crashes with device, version, and breadcrumbs, so you see which devices run out of memory and what players were doing when they did, the conditions you need to understand and fix the crash.

Step 2: Determine Leak vs High Usage

Next, determine whether the cause is a memory leak (usage grows over the session until it overruns) or simply high usage (your game loads too much for the device's memory). The fix differs: a leak needs the leaking allocation freed; high usage needs you to load less or reduce memory footprint. The crash conditions tell you which.

Bugnet's data distinguishes them: if crashes correlate with session length (growing over time), it points to a leak; if they happen at specific memory-heavy moments regardless of duration, it points to high usage, so Bugnet's timing and breadcrumb context helps you tell which cause you are dealing with.

Step 3: Reduce Memory or Fix the Leak, Then Verify

Finally, apply the right fix, free the leak or reduce memory usage (unload unused content, lower asset sizes on constrained devices, cap memory-heavy features), and verify the out-of-memory crashes stop on the affected devices. The fix is confirmed only when those devices stop hitting the limit.

Bugnet verifies the fix per version: after you ship it, Bugnet shows whether the out-of-memory crashes stop occurring on the affected devices in the new version, so you confirm your memory fix actually resolved the crashes for the real players who were hitting them, completing the fix with real-world verification.

To fix out-of-memory crashes: identify the affected devices and conditions, determine if it is a leak or high usage, reduce memory or fix the leak, and verify the crashes stop, real-world device data is key since these are device-dependent.