Quick answer: To fix network errors: capture the errors with context, distinguish your bugs from inherent network unreliability, handle failures gracefully (retries, timeouts, feedback), and verify.

Network errors come from both your bugs and the inherent unreliability of networks. These are the steps to address them.

Step 1: Capture the Network Errors With Context

Start by capturing the network errors with context: what operation failed, when, on what device and network conditions, and what the game was doing. Network errors are varied (timeouts, connection failures, bad responses, desyncs), so capturing the specifics is needed to tell what is actually going wrong.

Bugnet captures the crashes and errors around networking with full context (device, version, breadcrumbs), so when a network failure causes a crash or error in your game, you see what failed and under what conditions, distinguishing the failures and giving you the evidence to address them.

Step 2: Distinguish Your Bugs From Network Unreliability

Next, distinguish your bugs from the inherent unreliability of networks: some network errors are your code's fault (mishandling responses, bad logic, crashes on failure), while others are the network itself failing (which always will, connections drop, latency spikes). The first you fix; the second you handle gracefully.

Bugnet helps you tell them apart: if a network failure crashes your game (your code not handling the failure), Bugnet captures that crash, showing you the places where network unreliability turns into your bug, so you can find where your code crashes on network failures it should handle gracefully.

Step 3: Handle Failures Gracefully and Verify

Finally, handle network failures gracefully, retries for transient failures, timeouts so the game does not hang, clear feedback to the player, and recovery rather than crashing, then verify the errors and resulting crashes decrease. Since the network will always fail sometimes, graceful handling is the durable fix, not eliminating failures.

Bugnet verifies the improvement: after you add graceful handling, it tracks per version whether the network-related crashes decrease, so you confirm that your game now handles network failures without crashing, turning network unreliability from a source of crashes into a handled condition, which is the real goal.

To fix network errors: capture them with context, distinguish your bugs from inherent network unreliability, handle failures gracefully with retries, timeouts, and recovery, and verify, networks always fail sometimes, so robust handling is the durable fix.