Quick answer: To fix a startup crash: capture it with stack trace and device context, identify the affected devices, find the failing initialization step, fix it, and verify.

A startup crash means affected players cannot play at all, so it is high-priority. These are the steps to fix one.

Step 1: Capture the Startup Crash

Start by capturing the startup crash with its full context: the stack trace (which initialization or loading step failed), the device and OS (the conditions), and the version. Because the crash happens at startup, capturing it requires crash reporting that initializes early, so you see the failure rather than just a game that will not start.

Bugnet captures startup crashes with the stack trace, device, OS, and version, so you see exactly which step in startup failed and on what hardware, turning a 'the game will not start for some players' mystery into a diagnosable crash with a clear failure point.

Step 2: Identify the Affected Devices

Next, identify which devices, OS versions, and game versions are affected: startup crashes are often device-specific (a failure during initialization on certain hardware or OS) or version-specific (a regression in a release). Seeing where the crash clusters tells you whether it is a device issue or something you changed.

Bugnet shows the clustering: it groups startup crashes by signature and tags them with device, OS, and version, so you see whether the crash hits specific hardware (a device-specific initialization issue) or started in a particular release (a regression), narrowing the cause quickly.

Step 3: Fix the Failing Step and Verify

Finally, find and fix the initialization or loading step that fails (a missing resource, an unsupported capability, a bad assumption about the environment, a regression), then verify the startup crash stops on the affected devices. Since affected players cannot play at all, verifying the fix actually restores startup is critical.

Bugnet verifies per version: after you ship the fix, it shows whether the startup crash stops occurring on the affected devices in the new version, so you confirm affected players can now start the game, the whole point of the fix, rather than assuming based on your own device launching fine.

To fix a startup crash: capture it with stack trace and device context (via early-initializing crash reporting), identify the affected devices, find the failing initialization step, fix it, and verify, it is high-priority since affected players cannot play.