Quick answer: To fix a memory leak: confirm memory is growing without coming back, find what is leaking via profiling and crash conditions, fix it, and verify memory stays bounded.

A memory leak quietly grows until your game crashes. These are the steps to find and fix one.

Step 1: Confirm and Locate the Leak

Start by confirming a leak exists, memory usage grows over a session and never comes back down, and locating what is leaking: profile memory during play to see what keeps growing, and look at the conditions of out-of-memory crashes (which device, after how long, doing what) for clues to the leak.

Bugnet provides the production clues: it captures out-of-memory crashes with device, version, and breadcrumbs, so you see which devices hit memory limits, after what sequence of actions, pointing you toward what is leaking, the real-world signal that complements local profiling.

Step 2: Fix the Leak

Next, fix the leak: find what is being allocated but never freed or unloaded (a common cause is content, like levels or assets, that is loaded but not released on transition, or references that prevent cleanup), and ensure it is properly released. Fixing the leak means the held memory is actually reclaimed.

Bugnet helps target the fix: the breadcrumbs and conditions from out-of-memory crashes show what the player was doing as memory grew (entering areas, loading content), so you can focus on the specific code paths that accumulate memory rather than searching blindly.

Step 3: Verify Memory Stays Bounded

Finally, verify the fix: confirm that memory usage now stays bounded over a session (it rises and falls but does not grow without limit) and that the out-of-memory crashes stop. A leak fix is only confirmed when memory stays stable and the crashes it caused disappear.

Bugnet verifies the real-world result with per-version tracking: after you ship the fix, it shows whether the out-of-memory crashes stop occurring in the new version, so you confirm the leak fix actually eliminated the crashes for real players, not just in your local profiling.

To fix a memory leak: confirm memory grows without coming back, find what is leaking via profiling and the conditions of out-of-memory crashes, fix it, and verify memory stays bounded and the crashes stop.