Quick answer: To cap your frame rate: decide the right cap (or offer a configurable one), implement it with vsync options, and verify it gives consistent performance without causing issues.

Capping your frame rate can improve consistency and reduce load. These are the steps to do it well.

Step 1: Decide the Right Cap (or Make It Configurable)

Start by deciding the right cap: a forced low cap is rarely ideal, since many players (especially with high-refresh displays) want high frame rates, so the best approach is usually a configurable cap (offer options like 30, 60, 120, uncapped, plus vsync) with a sensible default. Decide based on your game's needs and your players' hardware.

Bugnet helps inform the decision: by capturing performance and crashes tagged with device, it shows you whether players hit frame-rate-related issues or run hot, so you can decide on a cap (or configurable options) based on what actually affects your players rather than guessing.

Step 2: Implement the Cap With Vsync Options

Next, implement the cap, limiting the frame rate to the chosen value, with vsync options (vsync caps to the display refresh and prevents tearing but adds latency, so offer it as a choice). A well-implemented cap holds frame time consistent at the target, giving the smoothness benefit.

Bugnet's relevance is catching any issues your cap implementation introduces: if a frame-rate change causes a crash or problem on certain hardware, Bugnet captures it with device context, so you can verify your cap implementation does not introduce frame-rate-dependent issues on the real device range.

Step 3: Verify Consistent Performance Without Issues

Finally, verify the cap gives consistent performance without causing issues: confirm the game holds the capped frame rate smoothly, that frame-rate-dependent logic behaves correctly at the cap, and that no new problems appear. Verifying on real hardware ensures the cap helps rather than introducing new trouble.

Bugnet verifies the stability side: it captures crashes and performance per version tagged with device, so you can confirm your frame rate cap did not introduce frame-rate-dependent crashes or problems on the real hardware range, verifying that the cap improves consistency without causing new issues.

To cap your frame rate: decide the right cap (ideally a configurable one with vsync options), implement it, and verify it gives consistent performance without issues, a cap improves consistency and reduces load, but configurable is usually best.