Quick answer: Watch for the game working in one browser but breaking in another (especially Safari), crashes clustering on a specific browser, context loss, and tab crashes from memory. WebGL behaves differently across browsers.
WebGL is one of the most browser-sensitive technologies, so a WebGL game can run perfectly in one browser and break in another. Here are the signs your WebGL game has a browser problem.
The Game Working in One Browser but Breaking in Another
The defining sign is the game working in one browser but breaking in another, fine in Chrome but crashing or glitching in Safari, Firefox, or another browser. WebGL implementations differ, so a game that works in one browser can break in another, if it does, you have a browser-specific problem.
Bugnet captures errors with browser context, so browser-specific problems are identifiable. The game working in one browser but breaking in another is the defining sign of a WebGL browser problem, and capturing errors with browser context is what reveals it, the browser breakdown shows the problem on a specific browser, confirming it's browser-specific and pointing at that browser's WebGL behavior as the cause.
Crashes or Glitches Clustering on a Specific Browser (Especially Safari)
A sign is crashes or glitches clustering on a specific browser, especially Safari, which is disproportionately where WebGL games have trouble. If your WebGL problems concentrate on one browser (Safari especially, including iOS), you have a browser-specific WebGL problem on that browser.
Bugnet captures browser context with errors, so clustering on a specific browser is visible. Crashes or glitches clustering on a specific browser (especially Safari) are a sign of a browser-specific WebGL problem, and the browser context reveals the clustering, Safari is disproportionately the problem browser for WebGL, so problems concentrating there are common, and the browser context confirms which browser and points at its WebGL behavior.
WebGL Context Loss and Tab Crashes From Memory
Signs include WebGL context loss (the browser reclaiming the rendering context, crashing code that doesn't handle it) and tab crashes from memory limits (the WebGL game exceeding the browser tab's memory, crashing the tab). Both are WebGL-specific browser problems, the context-loss and memory behaviors of browsers.
Bugnet captures errors with browser and memory context, so context-loss and memory tab crashes are identifiable. WebGL context loss and tab crashes from memory are signs of WebGL browser problems (the browser's context-loss and memory behaviors), and capturing the errors with browser/memory context is how you identify them, pointing at handling context loss gracefully and watching memory (tabs have limits) to fix these WebGL-specific browser problems.
Watch for the game working in one browser but breaking in another (especially Safari), crashes clustering on a specific browser, context loss, and tab crashes from memory. WebGL behaves differently across browsers.