Quick answer: Watch for updates that regularly introduce new bugs, regressions discovered from players rather than before shipping, no per-version tracking, and a scramble every release. A process that ships regressions and finds out from players needs work.
A release process is working when updates ship safely and regressions are caught fast, and needs work when updates routinely break things and you find out late. Here are the signs your release process needs work.
Updates Regularly Introduce New Bugs or Crashes
A sign your release process needs work is that updates regularly bring new problems, you ship an update and crashes or bugs appear that were not there before. If most releases introduce a regression, your process is not catching the problems each release adds before it ships, so players hit them.
Bugnet tracks crashes per version, so a release that introduces new crashes is visible immediately. Updates regularly introducing new bugs is a sign your release process needs work, and tracking per version is what reveals it, comparing each release against the previous one shows the new problems a release added, so you catch regressions fast and can tighten the process that let them ship.
Regressions Found by Players, Not Before Shipping
A sign is finding regressions from players rather than catching them before or right after shipping, a player reports the update broke something, and it is the first you hear of it. If players are how you discover release regressions, your process lacks the monitoring to catch them itself, so regressions reach players before you know.
Bugnet monitors crash rate per version and can alert on spikes, so a release regression is caught by monitoring fast, not by players days later. Regressions found by players are a sign your release process needs work, and per-version monitoring with alerts is what catches them itself, a crash spike on a new build surfaces within minutes, so you respond before the regression spreads, rather than learning from a player report.
No Way to Tell If a Release Made Things Worse
A sign is having no per-version comparison, you ship a release and can not tell whether it made stability or performance worse, because you do not track per version. If you can not answer is this release worse than the last, your process is flying blind, unable to catch regressions because it can not compare releases.
Bugnet tracks crashes and performance per version, so you can compare a release against the previous one. No way to tell if a release made things worse is a sign your release process needs work, and per-version tracking is what gives you the comparison, the new build's crash rate and performance against the last reveal whether the release regressed, so your process can catch regressions instead of shipping blind.
Watch for updates that regularly introduce new bugs, regressions discovered from players rather than before shipping, no per-version tracking, and a scramble every release. A process that ships regressions and finds out from players needs work.