Quick answer: Watch for players dropping off during the tutorial or first session, confusion about what to do, a slow path to the fun, and early crashes. Broken onboarding loses players before they're hooked.
Onboarding is where new players decide whether to continue, so broken onboarding loses them right at the start. Here are the signs your onboarding is broken.
Players Dropping Off During the Tutorial or First Session
The direct sign is players dropping off during onboarding itself, leaving during the tutorial or first session before they finish getting started. If players aren't completing onboarding, it's failing, too long, too confusing, too slow, or interrupted by a crash, driving them out before they reach the actual game.
Bugnet captures crashes with breadcrumbs, so you can see whether players crash during onboarding. Players dropping off during the tutorial or first session is the direct sign of broken onboarding, and seeing where they drop (via breadcrumbs and drop-off points) points at the specific onboarding step that's losing them, a confusing instruction, a crash, a tedious stretch.
Confusion About What to Do
A sign is confusion, players not knowing what to do, where to go, or how things work, evident in feedback, playtests, or players getting stuck early. If onboarding doesn't clearly guide players to understanding and the fun, they get confused and leave, a broken-onboarding problem of clarity and guidance.
Bugnet captures context to help you understand the player's experience. Confusion about what to do is a sign onboarding isn't guiding players clearly, and watching players (in playtests) or seeing where they get stuck reveals the confusing points, since players are unreliable narrators, observed confusion (where they hesitate or get stuck) is more telling than what they say.
A Slow Path to the Fun and Early Crashes
Signs include a slow path to the fun (onboarding taking too long to reach the engaging part, losing players who give up) and early crashes interrupting the opening. If onboarding is slow to the fun or crashes interrupt it, players leave before they're hooked, both broken-onboarding problems, one of pacing, one of stability.
Bugnet captures first-session crashes, so onboarding crashes are identifiable. A slow path to the fun and early crashes are signs of broken onboarding (pacing and stability), both of which lose players before the hook, so fixing them, getting to the fun faster and eliminating onboarding crashes, directly addresses the onboarding's failure to keep players.
Watch for players dropping off during the tutorial or first session, confusion about what to do, a slow path to the fun, and early crashes. Broken onboarding loses players before they're hooked.