Quick answer: Watch for crashes and poor performance clustering on low-end hardware, complaints from players on modest devices, and the gap between your machine and theirs. Low-end problems are invisible on your fast machine.
A large share of your players run hardware weaker than yours, and your game can run poorly for them while running fine for you. Here are the signs your game runs poorly on low-end devices.
Crashes and Poor Performance Clustering on Low-End Hardware
The clearest sign is concentration: crashes and performance problems clustering on low-end devices while high-end players are fine. Low-end hardware hits memory and performance limits your machine doesn't, so if your crashes and frame-rate problems concentrate on weaker devices, the game runs poorly there.
Bugnet captures crashes and performance with device context, so clustering on low-end hardware is visible. Crashes and poor performance concentrated on low-end devices are the direct sign, and capturing crashes with device context is how you see the concentration, since the problems are on hardware you don't have.
Complaints From Players on Modest Devices
An indirect sign is complaints or reviews specifically from players on modest phones or older PCs, mentioning crashes, lag, or the game not running well. If your performance and crash complaints skew toward low-end hardware, that's where the game runs poorly. Pay attention to which devices the complaints come from.
Bugnet captures device context with crashes and issues, so you can see which devices complaints correlate with. Complaints from low-end-device players are a sign worth heeding, and connecting them to device data confirms whether the game genuinely runs poorly on low-end hardware versus isolated issues.
The Gap Between Your Machine and Low-End Devices
The underlying sign is the gap: your game running fine on your machine tells you nothing about low-end devices, since your machine is the best case. If you've never tested on a real low-end device, you almost certainly don't know how the game runs there, and the unknown is itself a warning, low-end problems hide in it.
Bugnet captures crashes and performance from real devices including low-end ones, closing the gap. The gap between your machine and low-end devices is where low-end problems hide, so not knowing how the game runs on low-end hardware is a sign to find out, via real-device testing or field data, since the problems are invisible from your machine.
Watch for crashes and poor performance clustering on low-end hardware, complaints from players on modest devices, and the gap between your machine and theirs. Low-end problems are invisible on your fast machine.