Quick answer: Watch for a high or unknown crash rate, untested real devices, no monitoring set up, an unstable early experience, and unresolved game-breaking bugs. Launching with these gaps risks a bad launch.
Launch is the highest-stakes moment your game faces, so launching before it's ready risks outsized damage. Here are the signs your game isn't ready to launch.
A High or Unknown Crash Rate
A sign is a high crash rate, or worse, an unknown one (you don't have crash reporting, so you can't tell how stable the game is). Launching with a high or unknown crash rate means you're shipping instability or shipping blind, both risky at launch scale, when the most players hit the game at once.
Bugnet captures crashes from the field, so you can know your crash rate before launch. A high or unknown crash rate is a sign you're not ready, and capturing crashes (during testing and any soft launch) is how you know your stability before the big launch, launching blind (no crash reporting) is itself a sign of unreadiness, since you can't tell if the game is stable.
Untested Real Devices and No Monitoring Set Up
Signs include not having tested on real varied devices (so you don't know how the game runs on the hardware players use) and not having crash monitoring set up before launch (so you'll be blind during the highest-risk window). Both are readiness gaps, you should test broadly and have monitoring live before launching.
Bugnet captures crashes from real devices and alerts on spikes, both of which should be in place before launch. Untested real devices and no monitoring set up are signs you're not ready, real-device testing catches launch problems beforehand, and live monitoring catches the rest the instant they happen, so lacking either leaves you exposed at launch.
Instability in the Early Experience and Unresolved Game-Breakers
Signs include instability in the early experience (crashes or bad performance in the first session every player hits) and unresolved game-breaking bugs (crashes, progression blockers, lost progress). Launching with these means every new player may hit them, doing maximum damage at the most visible moment.
Bugnet captures crashes with breadcrumbs and ranks by impact, so early-experience instability and game-breakers are identifiable. Instability in the early experience and unresolved game-breakers are signs you're not ready, since they'll hit the most players at launch (the early experience is universal on launch day), so resolving them before launch is essential to a good launch.
Watch for a high or unknown crash rate, untested real devices, no monitoring set up, an unstable early experience, and unresolved game-breaking bugs. Launching with these gaps risks a bad launch.