Quick answer: Watch for problems only under unusual or boundary conditions, bugs hard to reproduce or seemingly intermittent, issues from specific inputs or sequences, and crashes you can't recreate on the happy path. Edge-case bugs hide in conditions you didn't think of.

An edge-case bug, a problem that only appears under unusual or boundary conditions, is common because the happy path gets tested while the edges don't. Here are the signs your game has an edge-case bug.

Problems Only Under Unusual or Boundary Conditions

The defining sign is a problem that only happens under unusual or boundary conditions, an empty list, a maximum value, a zero, an unexpected input, a rare state, rather than during normal use. If a bug occurs only in specific unusual situations (not the common case), it's an edge-case bug, living at the edges of what your code handles.

Bugnet captures crashes with context, so the conditions edge-case bugs occur in are identifiable. Problems only under unusual or boundary conditions are the defining sign of an edge-case bug, and capturing the context (the conditions, inputs, and state when the bug occurred) reveals which edge case triggered it, since edge-case bugs are defined by the unusual condition that triggers them, the context is what identifies it.

Bugs Hard to Reproduce or Seemingly Intermittent

A sign is bugs that are hard to reproduce or seem intermittent, occurring rarely and inconsistently. Edge-case bugs are hard to reproduce because they require the specific unusual conditions to recur, which don't happen in normal play, so they appear intermittent (triggered only when the edge condition is hit), pointing at an edge-case bug.

Bugnet captures context and patterns across reports, so edge-case bugs that seem intermittent are diagnosable. Bugs hard to reproduce or seemingly intermittent are a sign of edge-case bugs (which require specific unusual conditions to trigger), and capturing the context and finding patterns across the (rare) occurrences reveals the common edge condition triggering them, turning a seemingly-intermittent bug into a specific edge case you can identify and fix.

Crashes You Can't Recreate on the Happy Path

A sign is crashes or bugs you can't recreate by playing normally (the happy path), because they require an edge case you don't naturally hit. If a reported crash never happens when you play normally but does for players, it's likely an edge-case bug, triggered by an unusual condition outside your normal play.

Bugnet captures crashes with context from the field, so edge-case bugs you can't recreate are diagnosable. Crashes you can't recreate on the happy path are a sign of edge-case bugs (triggered by conditions outside normal play), and field capture with context is how you diagnose them, the captured conditions (inputs, state, sequence) reveal the edge case, so you can fix it even though you can't recreate it by playing normally.

Watch for problems only under unusual or boundary conditions, bugs hard to reproduce or seemingly intermittent, issues from specific inputs or sequences, and crashes you can't recreate on the happy path. Edge-case bugs hide in conditions you didn't think of.