Quick answer: Watch for broken layouts (overlapping, cut off, misplaced) especially on different resolutions, stale or wrong info displayed, unresponsive buttons, and problems varying by screen size. UI bugs come from screen variety and state mismatches.

UI bugs, broken layouts, misplaced elements, unresponsive buttons, stale displays, hurt the feel and usability of your game. Here are the signs your game has a UI bug.

Broken Layouts, Especially on Different Resolutions

A direct sign is broken layouts, elements overlapping, cut off, misplaced, or wrongly sized, especially on resolutions and aspect ratios different from yours. UI layout depends on screen dimensions, so a layout that's right on your display can break on others (ultrawide, unusual aspect ratios), a common UI bug.

Bugnet captures issues with device context, so resolution-specific UI bugs are identifiable. Broken layouts especially on different resolutions are a direct sign of a UI bug, and the device context (screen size, resolution) reveals which screens break, since layout bugs are invisible on your display but show on the resolutions/aspect ratios you don't use, device/field data is how you see them.

Stale or Wrong Information Displayed

A sign is the UI showing stale, inconsistent, or wrong information, a display that doesn't update when the game state changes, a value out of date, inconsistent state between elements. Many UI bugs are state bugs (the interface not matching reality), so stale or wrong displays point at a UI state bug.

Bugnet captures context around issues, so UI state bugs are identifiable. Stale or wrong information displayed is a sign of a UI state bug (the interface not matching the game state), among the most common and confusing UI bugs, capturing the context (what the state was versus what was displayed) helps you find where the UI failed to stay in sync with the game state.

Unresponsive Buttons and Problems Varying by Screen

Signs include unresponsive buttons (a button that doesn't respond, often because its underlying state is off) and problems that vary by screen size or aspect ratio (working on some screens, broken on others). Both point at UI bugs, one of state/logic, one of layout across the screen variety players use.

Bugnet captures device context, so problems varying by screen are identifiable. Unresponsive buttons and problems varying by screen are signs of UI bugs (state/logic for the button, layout for the screen variation), and the device context reveals the screen-dependent ones (which resolutions/aspect ratios break), which is key since UI layout bugs depend on the screen variety players use that your display doesn't represent.

Watch for broken layouts (overlapping, cut off, misplaced) especially on different resolutions, stale or wrong info displayed, unresponsive buttons, and problems varying by screen size. UI bugs come from screen variety and state mismatches.