Quick answer: Watch for crashes during level or scene loads, out-of-memory crashes at transitions, stutters when loading new areas, and problems concentrated at loading moments. Scene loads are a common problem point because so much changes at once.
Scene or level loading is a common problem point, crashes, memory spikes, and stutters cluster there because so much changes at once. Here are the signs your game has a scene-loading problem.
Crashes During Level or Scene Loads
The direct sign is crashes that happen during level or scene loads, the game crashing when transitioning or loading a new area. If your crashes concentrate at loading moments (visible via breadcrumbs showing a load was in progress), you have a scene-loading problem, the transition is where the crash occurs.
Bugnet captures crashes with breadcrumbs, so crashes during loads are identifiable. Crashes during level or scene loads are the direct sign of a scene-loading problem, and capturing crashes with breadcrumbs (showing a load was in progress when the crash hit) is how you identify them, the breadcrumbs reveal the crash happened during a transition, pointing at the loading code as the problem.
Out-of-Memory Crashes at Transitions
A sign is out-of-memory crashes at transitions, since loading is a memory-spike moment (the old scene may still be in memory while the new one loads, briefly doubling usage). If out-of-memory crashes cluster at scene transitions, especially on low-memory devices, the load's memory spike is pushing devices over the limit.
Bugnet captures crashes with memory and breadcrumb context, so out-of-memory crashes at transitions are identifiable. Out-of-memory crashes at transitions are a sign of a scene-loading problem (the load's memory spike), and capturing the memory and breadcrumb context (showing the crash was at a transition with high memory) reveals it, pointing at managing the memory spike (e.g. unloading old content before loading new) to fix the transition crashes.
Stutters and Hitches When Loading New Areas
A sign is stutters and hitches when loading or streaming new areas, the game hitching at loads. Loading is a common stutter source (the loading work blocks or spikes a frame). If the game stutters specifically when loading new areas, you have a scene-loading performance problem, the load causing frame-time spikes.
Bugnet captures performance context with breadcrumbs, so stutters at loads are identifiable. Stutters and hitches when loading new areas are a sign of a scene-loading performance problem (the load causing frame hitches), and capturing performance with breadcrumbs (showing the hitches at loads) is how you identify them, pointing at smoothing the loading (e.g. streaming, async loading off the main thread) to fix the load-time stutters.
Watch for crashes during level or scene loads, out-of-memory crashes at transitions, stutters when loading new areas, and problems concentrated at loading moments. Scene loads are a common problem point because so much changes at once.