Quick answer: Watch for a bug you fixed reappearing, the same crash signature returning after being absent, complaints about a resolved problem, and a fix that didn't stick. A recurring bug was masked or reintroduced.
A bug that keeps coming back after you fix it is frustrating and erodes trust in your fixes. Here are the signs your game has a recurring bug.
A Bug You Fixed Reappearing Later
The direct sign is a bug you fixed reappearing later, you fixed it, it went away, and now it's back. If a previously-fixed bug returns, you have a recurring bug, which means either the fix didn't truly address the cause (it was masked) or a later change reintroduced it.
Bugnet tracks crashes per version, so a fixed bug reappearing on a later build is identifiable. A bug you fixed reappearing later is the direct sign of a recurring bug, and per-version tracking reveals it (the bug's signature absent on the fixed builds, then returning on a later one), which both confirms the recurrence and shows when it came back (pointing at whether a later change reintroduced it).
The Same Crash Signature Returning After Being Absent
A sign is the same crash signature returning after a period of being absent, the crash stopped (after your fix), then reappeared. A signature that was gone and is back is a recurring bug, and the timing of its return (which build it reappeared on) points at whether a later change reintroduced it or it was never truly fixed.
Bugnet groups crashes by signature and tracks per version, so a returning signature is identifiable. The same crash signature returning after being absent is a sign of a recurring bug, and grouping by signature plus per-version tracking is what reveals it, you can see the signature disappear (after the fix) and reappear (the recurrence), and when, which distinguishes a recurring bug from a new one and shows whether a later change brought it back.
Complaints About a Problem You Thought Was Resolved
A sign is complaints about a problem you thought was resolved, players reporting an issue you'd fixed. If players are again reporting a bug you believed fixed, it's recurring, the fix either didn't truly resolve it (it was masked, so it persisted or returned) or a later change reintroduced it.
Bugnet's per-version tracking shows whether the fix held, so recurrence is identifiable. Complaints about a problem you thought was resolved are a sign of a recurring bug, and per-version tracking is how you'd have known (or now confirm), it shows whether the fix actually held (the bug stopped on the fixed build and stayed gone) or recurred (returned on a later build), turning 'I thought I fixed it' into a clear picture of whether and when it came back.
Watch for a bug you fixed reappearing, the same crash signature returning after being absent, complaints about a resolved problem, and a fix that didn't stick. A recurring bug was masked or reintroduced.