Quick answer: Watch for a low day-one retention number, most players not returning after install, and first-session problems (early crashes, poor performance, a slow or confusing start). Day-one retention is decided in the first minutes.
Day-one retention, whether players return the day after installing, is a key early signal decided in the first minutes. Here are the signs your game has a day-one retention problem.
A Low Day-One Retention Number
The direct sign is a low day-one retention number, few players returning the day after install. If your day-one retention is low (below where it should be for your game/genre), you have a day-one retention problem, the first session isn't making enough players want to return.
Bugnet captures first-session crashes, so you can check whether early crashes hurt day-one retention. A low day-one retention number is the direct sign, and capturing first-session crashes is how you check whether technical problems (an early crash, a top cause) are dragging it down, since day-one retention is decided in the first session, where early crashes drive players away before they return.
Problems in the First Session
Signs include problems in the first session, early crashes, poor first-launch performance, a slow or confusing start. Since day-one retention is decided in the first session, problems there (especially crashes) drive players away before they return, so first-session problems are a direct cause of a day-one retention problem.
Bugnet captures first-session crashes and performance from real devices, so first-session problems are identifiable. Problems in the first session are a sign of a day-one retention problem, and capturing first-session crashes and first-launch performance (on real devices) is how you find them, since the first session decides day-one retention, and early crashes, poor performance, and a slow start there drive the low return rate.
Players Not Getting Past the First Session
A sign is players not getting past the first session, leaving during or right after it, before they have a reason to return. If players try the game once and don't continue, the first session isn't hooking them (or is actively bad, a crash, confusion), so they don't return, a day-one retention problem.
Bugnet captures crashes tied to breadcrumbs, so you can see what happens in the first session. Players not getting past the first session is a sign of a day-one retention problem, and seeing what happens in that session (crashes, where they leave, via breadcrumbs) points at what's preventing the return, a crash, a slow start, confusion, so you can fix the specific first-session problem.
Watch for a low day-one retention number, most players not returning after install, and first-session problems (early crashes, poor performance, a slow or confusing start). Day-one retention is decided in the first minutes.