Quick answer: Watch for the game crashing every launch or at a point, players locked out and unable to get in, crashes repeating consistently, and complaints right after install or an update. A crash loop locks players out entirely.

A crash loop, the game crashing every time the player tries to launch or reach a point, locks the player out completely. Here are the signs your game has a crash loop.

The Game Crashing Every Launch or at a Point

The defining sign is the game crashing consistently, every launch, or every time the player reaches a certain point, rather than intermittently. A crash loop repeats because its cause (a persistent bad state) doesn't change, so the same crash recurs every attempt, locking the player out.

Bugnet captures crashes with context, so the consistently-recurring crash is identifiable. The game crashing every launch or at a point is the defining sign of a crash loop, and capturing the crash (with context showing the persistent bad state it hits, e.g. a corrupted save at startup) is how you find the loop's cause, since the loop recurs because the persistent state triggering it doesn't change.

Players Locked Out and Unable to Get In

A sign is players reporting they're locked out, can't get into the game, can't get past a point, crashes every time so they can't play at all. A crash loop locks players out (they can't get past the recurring crash), so it generates urgent 'can't play at all' complaints, often 'won't start' for a startup loop.

Bugnet captures crashes including startup crashes, so lock-out loops are identifiable. Players locked out and unable to get in is a sign of a crash loop, and capturing the crash (especially startup crashes, since startup loops lock players out from the start) is how you find and fix the loop, locking players out entirely is what makes crash loops so damaging and urgent.

Crashes Repeating Consistently After Install or an Update

A sign is crashes repeating consistently right after install (a startup loop on first launch) or after an update (an update introducing a loop, e.g. a save-format change crashing on load). A wave of 'can't get in' crashes after release points at a crash loop the install or update triggered.

Bugnet tracks crashes per version, so a crash loop after an update is identifiable. Crashes repeating consistently after install or an update are a sign of a crash loop, and per-version tracking reveals whether an update introduced it (a loop after an update, e.g. a save-format regression crashing on load, locks out players who were fine before), so you can fix or roll back the update causing the loop.

Watch for the game crashing every launch or at a point, players locked out and unable to get in, crashes repeating consistently, and complaints right after install or an update. A crash loop locks players out entirely.