Quick answer: Watch for crashes clustering on older device models, out-of-memory crashes on low-RAM older devices, crashes on old OS versions, and complaints from players on older hardware. Old devices crash from tight memory and weak hardware.
Older devices make up a real share of players and crash games for reasons newer devices don't. Here are the signs your game crashes on old devices.
Crashes Clustering on Older Device Models
The direct sign is crashes clustering on older device models, your crashes concentrated on older phones or PCs while newer devices are fine. If your crashes cluster on old devices, the game crashes on old hardware, which has tight memory, weak hardware, and old OS versions your new test device doesn't.
Bugnet captures crashes with device context, so clustering on older devices is visible. Crashes clustering on older device models are the direct sign your game crashes on old devices, and capturing crashes with device context (revealing the older-device clustering) is how you see it, since old-device crashes are invisible on your new test device, the device pattern (crashes on older models) is what reveals the problem.
Out-of-Memory Crashes on Low-RAM Older Devices
A sign is out-of-memory crashes on low-RAM older devices, since old devices often have less RAM and out-of-memory is a leading crash cause there. If your crashes cluster on low-memory old devices, out-of-memory is likely, the game's footprint exceeding the old devices' limited RAM.
Bugnet captures crashes with device and memory context, so out-of-memory crashes on low-RAM old devices are identifiable. Out-of-memory crashes on low-RAM older devices are a sign your game crashes on old devices (from their tight memory), and capturing the device/memory context (crashes on low-RAM old devices) reveals it, pointing at managing memory (footprint within old devices' limits) to fix the old-device out-of-memory crashes.
Crashes on Old OS Versions
A sign is crashes on old OS versions, since old devices often run old OS versions that behave differently or lack newer capabilities, crashing a game assuming current OS behavior. If your crashes cluster on old OS versions, the game crashes from OS-version differences on old devices.
Bugnet captures crashes with OS context, so crashes on old OS versions are identifiable. Crashes on old OS versions are a sign your game crashes on old devices (from OS-version differences), and capturing the OS context (crashes on old OS versions) reveals it, pointing at handling the old OS versions' differences (or supporting them) to fix the crashes on old devices running old OS versions.
Watch for crashes clustering on older device models, out-of-memory crashes on low-RAM older devices, crashes on old OS versions, and complaints from players on older hardware. Old devices crash from tight memory and weak hardware.