Quick answer: Watch for a bug affecting many players, being severe (crash, game-breaker, lost progress), being on a critical path or early experience, and driving reviews or churn. Priority combines impact and severity.
Knowing which bugs are high priority is what makes your limited fixing time count. Here are the signs a bug is high priority.
It Affects Many Players
The core sign of high priority is impact: the bug affects many players. A bug hitting a large share of your players is high-priority because it does the most total harm, so the affected-player count is the primary signal of priority, the more players affected, the higher the priority (for a given severity).
Bugnet groups crashes by signature and ranks by affected players, so high-impact bugs surface. A bug affecting many players is the core sign of high priority, and capturing crashes with affected-player counts (grouped by signature) is how you see it, the affected-player count is the impact dimension of priority, so the bugs at the top of the affected-player ranking are your high-priority candidates.
It's Severe: a Crash, Game-Breaker, or Lost Progress
A sign is severity: the bug is a crash, game-breaker (progression blocker, soft-lock), or causes lost progress, the high-severity bugs that do the most harm per affected player. A severe bug is high-priority because each affected player is hurt badly, so severity (combined with impact) raises priority.
Bugnet ranks by impact and surfaces severe issues like crashes, so high-severity bugs are clear. A severe bug (crash, game-breaker, lost progress) is a sign of high priority, since severity is the other dimension of priority (alongside impact), a bug that's both high-impact and high-severity (a crash affecting many players) is your top priority, doing the most total harm.
It's on a Critical Path or in the Early Experience
A sign is location: the bug is on a critical path (save, progression, core loop) or in the early experience. Bugs on critical paths are high-priority because they're game-breaking and hit everyone who reaches them; bugs in the early experience are high-priority because they cost the most players (hitting them before they're invested).
Bugnet captures crashes with breadcrumbs, so bugs on critical paths and in the early experience are identifiable. A bug on a critical path or in the early experience is a sign of high priority, since critical-path bugs are game-breaking (and hit everyone reaching them) and early-experience bugs cost the most players (hitting them when least invested), so location raises priority, capturing crashes with breadcrumbs (showing where bugs occur) helps you identify these.
Watch for a bug affecting many players, being severe (crash, game-breaker, lost progress), being on a critical path or early experience, and driving reviews or churn. Priority combines impact and severity.