Quick answer: Fine while you're solo with a handful of bugs; it breaks down the moment players report. A spreadsheet can't auto-capture context, group duplicates, or rank by impact, so once volume and player reports arrive, it costs more time than it saves.

A spreadsheet is the default first bug tracker for many indie devs, and for good reason: it's free, familiar, and zero-setup. The real question is when it stops being enough. The answer: it works at small scale and solo, and falls apart once players and volume enter the picture.

When a Spreadsheet Is Genuinely Fine

Don't over-tool too early. If you're a solo developer pre-launch with a dozen known bugs you found yourself, a spreadsheet is perfectly adequate, you have all the context in your head, there are no duplicates to manage, and nothing needs ranking. Reaching for heavy tooling here is premature.

At this stage the honest answer is: yes, a spreadsheet is fine, and adding a full system might just be overhead. Use the simplest thing that works for the scale you're actually at.

Where It Breaks Down

The spreadsheet falls apart when reports start coming from players. Now bugs arrive without context (you can't capture device or version into a spreadsheet automatically), the same issue gets entered many times (no grouping), and you can't tell what's widespread (no impact ranking). You spend more time maintaining the sheet than acting on it.

These are exactly the jobs a purpose-built tracker automates. Bugnet captures context automatically, groups duplicates, and ranks by affected players, the three things a spreadsheet fundamentally can't do, no matter how clever your formulas.

Knowing When to Switch

The signal to graduate from a spreadsheet is friction: duplicates piling up, reports arriving too vague to act on, no way to tell what to fix first. When you're spending real time wrangling the sheet instead of fixing bugs, the spreadsheet has become the bottleneck, and it's time to switch.

Bugnet is designed for exactly that transition, taking over the capture, grouping, and ranking that a spreadsheet can't. So: use a spreadsheet while you're solo and small, but switch once players are reporting and volume grows, because past that point it costs more than it saves.

Fine solo with a few bugs; it breaks once players report. Spreadsheets can't capture context, group duplicates, or rank by impact. Switch when you feel that friction.