Quick answer: No. Every game has more bugs than time, and chasing all of them means low-impact issues steal time from high-impact ones. Fix the bugs that affect many players or matter most; deliberately defer or close the trivial long tail.

The instinct to fix every bug is understandable but counterproductive. There are always more bugs than time, and treating them as equally worth fixing means spending on trivia what you should spend on what matters. The disciplined answer is no: fix by impact, and let the trivial tail go.

You Have More Bugs Than Time

Every non-trivial game has more known bugs than anyone could ever fix, and new ones arrive faster than you close them. Accepting this is freeing: since you can't fix everything, the real job isn't fixing all bugs but choosing the right ones. Perfectionism here just guarantees you'll spend time poorly.

Bugnet surfaces your bugs as a ranked list rather than an undifferentiated pile, so the impossibility of fixing everything becomes a manageable question of what to fix first. The goal is the right fixes, not all fixes.

Low-Impact Bugs Steal Time From High-Impact Ones

The danger of trying to fix everything is opportunity cost: every hour on a bug that affects three players is an hour not spent on one affecting thousands. Treating all bugs as equal silently misallocates your most limited resource. Impact-blind bug fixing feels productive while actually being inefficient.

Bugnet ranks issues by how many players each affects, so you can see which fixes help the most people per hour. Working by impact ensures your time goes where it does the most good, which fixing-everything actively undermines.

Deliberately Defer the Trivial Tail

Most games have a long tail of bugs that each affect a handful of players in rare conditions. Deferring or closing these isn't negligence, it's good prioritisation. Marking a low-impact bug "won't fix" with eyes open frees time for work that matters, and with impact data you can do it confidently.

Bugnet's impact data lets you see which bugs are genuinely trivial, so deferring them is an informed decision, not a guess. So no, don't try to fix every bug, fix the high-impact ones, deliberately defer the trivial tail, and spend your limited time where it helps the most players.

No. You have more bugs than time, and chasing all of them lets trivia steal time from what matters. Fix by impact; deliberately defer the trivial tail.