Quick answer: Yes, definitely. Launch is when you most need to see crashes, more players, more devices, more first impressions, and the worst time to be scrambling to add reporting. Set it up beforehand so you're capturing from your very first player.
Crash reporting is valuable any time, but the question of timing has a clear answer: before launch. Launch day is exactly when crashes do the most damage and when you most need visibility, and it's the worst possible moment to be wiring up tooling under pressure.
Launch Is When You Most Need It
Launch brings a surge of players on a huge range of devices, many configurations you never tested, all forming first impressions and writing reviews at once. That's precisely when crashes spike and when knowing about them fast matters most. Going into launch without crash reporting means being blind at your highest-stakes moment.
Bugnet captures crashes from the field in real time, tagged by device and version, so a launch-day crash spike is visible immediately. Having that in place before launch is the difference between reacting in minutes and discovering problems days later in your reviews.
Adding It Mid-Crisis Is the Worst Time
If you wait, you'll likely end up adding crash reporting during a launch crisis, when a wave of crashes hits and you have no data. That's the worst time to integrate tooling: under pressure, while players churn and reviews sour. Pre-launch setup avoids that scramble entirely.
Integrating Bugnet before launch is straightforward and unhurried, and means you're never trying to instrument your game while it's on fire. Calm setup beforehand beats frantic setup during an incident every time.
It Also Helps Your Beta and Demo
There's a bonus: setting up crash reporting before launch means it's already running during your beta, demo, or Next Fest, surfacing crashes while the stakes are still low and you have time to fix them. You enter launch having already cleared the issues real hardware would have thrown at you.
Bugnet captures crashes from beta and demo builds just as it does from launch, so early testing becomes a source of fixes rather than missed signals. So yes, set up crash reporting before launch, ideally before your beta, so you're never flying blind when it counts.
Yes, definitely. Launch is when you most need crash visibility and the worst time to add it under pressure. Set it up beforehand, ideally before your beta.