Quick answer: Not automatically, an unreproducible bug may just lack context, and field data can reveal the pattern. Try to gather more occurrences and context first. Close it only if it's truly stale, isolated, and low-impact after you've genuinely tried to understand it.
Bugs you can't reproduce are frustrating, and closing them is tempting. But "can't reproduce" often means "don't yet have enough information," not "isn't real." The answer is to resist closing too quickly, and instead try to understand the bug through data before deciding it's not worth pursuing.
Can't Reproduce Often Means Missing Context
A bug you can't reproduce isn't necessarily fake, it usually means you don't have the conditions it needs. The player's specific device, settings, or sequence of actions triggers it, and without those you can't recreate it. Closing it as "can't reproduce" may just be closing a real bug you lack information about.
Bugnet captures device, version, and breadcrumb context with reports, which often supplies exactly the missing conditions. Before closing, check whether the captured context reveals a pattern you couldn't see by trying to reproduce blindly.
Let Field Data Reveal the Pattern
Even one unreproducible report is hard, but many grouped occurrences of the same issue often reveal the pattern, all on one GPU, all after a certain action, that single reports hide. Rather than closing, gather more occurrences and let the aggregate data surface the common conditions that explain the bug.
Bugnet groups occurrences and shows their shared context, so an unreproducible bug can become reproducible once you see that every instance shares a device or trigger. Aggregated field data frequently cracks bugs that defeated direct reproduction.
Close Only When Truly Stale and Low-Impact
Sometimes closing is right: a bug reported once long ago, never recurring, affecting essentially no one, with no pattern to find. After you've genuinely tried, gathered context, looked for a pattern, and it's truly isolated and low-impact, closing it is reasonable triage. The key is closing after trying, not instead of.
Bugnet's occurrence data tells you whether a bug is truly isolated or quietly recurring, so the close decision is informed. So: don't automatically close bugs you can't reproduce, they often just lack context that field data can supply, try to understand them through grouped occurrences first, and close only the ones that are genuinely stale, isolated, and low-impact after a real attempt.
Not automatically, unreproducible often means missing context that field data can supply. Gather occurrences and look for a pattern first. Close only truly stale, isolated, low-impact bugs.