Quick answer: Severity is how bad a bug's impact is; priority is how urgently you'll fix it. They're related but distinct, a high-severity bug affecting few players might be lower priority than a medium one affecting many.

Severity and priority are often conflated in bug triage, but they measure different things, one is about how bad a bug is, the other about how soon you'll fix it. Keeping them separate sharpens your prioritization. Here's the difference.

What Severity Measures

Severity is how bad a bug's impact is when it occurs, the magnitude of harm. A crash that loses progress is high-severity; a cosmetic misalignment is low-severity. Severity is an intrinsic property of the bug: how damaging is it to a player who hits it, regardless of how many do.

Severity is one input to your decisions, but not the whole story. Bugnet distinguishes crashes (typically high-severity) from minor reports, so you can see severity, but severity alone doesn't tell you what to fix first, because it ignores how many players are affected.

What Priority Measures

Priority is how urgently you'll fix a bug, where it sits in your queue. Unlike severity, priority is a decision, not an intrinsic property: it combines severity with other factors, especially reach (how many players are affected), but also cost to fix and business goals, to determine order.

Priority is what actually drives your work, it's the answer to 'what do I fix next?'. Bugnet ranks issues by impact (how many players are affected), which is a major priority input, helping you set priority on more than severity alone.

Why They're Different and Both Matter

They diverge often: a high-severity bug affecting three players might be lower priority than a medium-severity bug affecting thousands, because priority weighs reach alongside severity. Conflating them leads to mistakes, like fixing a dramatic but rare bug ahead of a widespread annoyance.

Bugnet gives you both severity (crash vs minor) and reach (affected players), so you can set priority on the full picture. So keep them distinct: severity is how bad the bug is, priority is how soon you'll fix it, and good prioritization combines severity with reach rather than using either alone.

Severity is how bad a bug is; priority is how urgently you'll fix it. They diverge, a severe but rare bug can be lower priority than a milder but widespread one. Priority combines severity with reach.