Quick answer: Streamer audiences are bug-finding goldmines. A 90-minute structured bug bash with a streamer surfaces real-player workflows your QA can't.

Streamers play your game in front of an audience that includes domain experts you didn't hire. Tap that audience deliberately.

Recruit one streamer

Pick a streamer with audience overlap. Pay them; structure 90 minutes around your test areas.

Provide a tracker channel

Direct Discord channel for that stream's bugs. Engineers in the channel triage live; streamer's audience sees responsiveness.

Limit scope per stream

One feature area per stream. 'Boss fights and tutorial' is a stream; 'everything' is not.

Publish what you fixed

Post-stream patch notes credit the stream's findings. Goodwill compounds; the streamer's audience becomes invested.

“Player communities are testers. Streamers concentrate that into something you can engage.”

Don't make every stream into PR. The bash is for QA; the goodwill is the bonus, not the goal.

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